As a result, System Shock 2 shares many of its strengths with the original Thief: The player is able to hide in the shadows of the large, intricately designed levels, with different surfaces generating different levels of noise, potentially alerting nearby enemies.įirst and foremost, Irrational had access to the Dark Engine, which would first come to use in the 1998 stealth classic Thief. What truly separates SS2 from its predecessor is the use of a complex character system, resulting in a game that is both FPS and RPG in equal measure. Early on the player chooses one of three classes: the gun-toting marine, the psionically-endowed OSA agent or the techsawy navy hacker. Throughout the game the player can customize his character however he chooses: improving his attributes, selecting traits, training the skills required to equip and repair more powerful items, finding implants or learning any of the 35 available PSI-powers, that range from temporarily buffing stats to firing mental projectiles and even the ability to teleport yourself. Resources are scarce though: weapons degrade with every single shot and have a nasty tendency to either break or jam during tense firefights. Enemies respawn over time, and even areas which have been previously cleared can become death traps.
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